Half Life Source Content Gmod Mac
Jump to content. My subreddits. So I installed Half-life Deathmatch:source for some gmod content and all. Or does this Game even add anything into gmod.
GMod is a Sandbox Modification. Using GMod you can pose ragdolls. This means can position people from HL2/CS/DoD and change their faces. A big comic book creating community has popped up around this feature.
Using GMod you can build. Take props from HL2/CS/DoD and weld them together to make walls. Axis a wheel to it to create a working car. Rope some cans to the back.
A big contraption creating community has popped up around GMod - creating such things as Rube Goldberg devices, catapults, cannons, bridges etc. Using GMod you can make your own weapons. That's right, make your own weapons. Using Lua you can create a custom weapon to do just about anything. If you're new you can change simple things like rate of fire, models, sounds. If you're awesome the world is your oyster, mass changing guns, melon cannons, jetpacks. GMod gives you the freedom to do any of these things in single player or online with your friends.
BEFORE COMMENTING:These models and sounds will replace the stock HL:S content. I will not change or 'fix' this. I WILL NOT make playermodels of these models. I CAN NOT AND WILL NOT make these NPCs or SNPCs. To use them properly as NPCs, you need Half-Life: Source installed and mounted into Gmod.
Content packs will not fix this. DO NOT tell me to port over other HD models from HL:S or any GoldSrc game. All of the models from the HD content pack for HL:S are in this mod.
I WILL NOT make SWEPs. Those already exist, and this pack will most likely replace models and sounds that some of those mods use, so this mod improves other mods as well. Basics of What is in this Pack:- All HD HL:S sound effects (which is just weapon sounds.?) - Alien Grunt - Bullsquid -.Crossbow Bolt - Human Grunt w/ Bodygrouped heads & weapons & 2 Skingroups - Barney (Security Guard) -.Gman - Headcrab - Houndeye w/ 3 Skingroups for eye - Islave (Vortigaunt) - Scientist w/ Bodygrouped heads & syringe & 2 Skingroups -.Bullet Shell & Shotgun Shell -.Weapon Viewmodels, Worldmodels, & ammo pickups - Zombie. = Effect. = Not an NPC by default & is an effect by default.
Changes I Made:- Renamed 'gman.mdl' to 'hl1gman.mdl' as to not cause conflicts with existing content. Gmod already did this by default with the non-HD models. Renamed 'barney.mdl' to 'hl1bar.mdl' for the same reason as Gman. Renamed 'headcrab.mdl' to 'hl1hcrab.mdl' for the same reason as Gman. Renamed 'crossbowbolt.mdl' to 'crossbowbolthl1.mdl'.
I did this because the fired bolt/arrow did not match what was being fired in the viewmodel. Copied 'wsqueak.mdl' and renamed copy 'wsqueak2.mdl' to replace a second non-HD snark model. Snark NPCs used the non-HD model. This fixes it. Bugs That Are Not My Fault Or Problem:- Weapon viewmodels & worldmodels are included, so HL:S (not OP4) SWEP packs may use the new models. Barney & the headcrab will be seen as 'barney.mdl' and 'headcrab.mdl' by PhysInfo and the Physgun Info Monitor addons. I tried to fix this, but it didn't work.
The headcrab and houndeye models appear to be the default ones with better normalmaps/bumpmaps. Don't know why. The shotgun bodygroup on soldiers do not appear to use the HD worldmodel.
Counter Strike Source Gmod Content
If you have Gibmod V2, DO NOT try to fully dismember any model. Airsoft places in nebraska. This will crash your game. I do not know how to fix this, and it happens with all HL:S models, not just these. Notes:- Since this mod replaces the default HL:S models, they are also NPCs. To play the sounds included, you need the addon by Rubat.
To pose certian parts (mouth, ties, weapons, etc.) on models, you need to use the. All models have their original animations, which can be played with the or with the. This mod does not conflict with Captain Charles & Nightstalker's. To make Gman a ragdoll, you need to get. It doesn't conflict with anything else in this pack, so don't worry.
@Squidward Tortellini - Glad that it works. The Nihilanth NPC is broken regardless of the model being used (which there is no HD one in this). I think I should put a note that says that any HL1 or HLS related mods should be disabled in order to ensure complete function of this one. It is not because you have HL1 and HLS. HL1 runs on the GoldSrc engine, and Gmod runs on Source, so Gmod cannot mount HL1's content.
Half Life Source Mod
I don't know why the tentacles don't deal damage. This mod only replaces models (and not the tentacle model either, what is in the screenshots is what is replaced) and should not impact any NPC code or function.