Rigging In 3ds Max

Rigging In 3ds Max Rating: 5,7/10 22 votes

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Description In this 3ds Max tutorial, we will learn tips and techniques for rigging a face in 3ds Max. Step by step, we'll construct a facial control system that is robust and animator-friendly. We'll learn everything from how to create Morph targets to how to control Morph Targets with our own custom GUI.

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We'll also learn a fast and efficient way for deforming multiple objects as one unit, a technique for creating fleshy eyes, how to pin objects to a deforming surface, and also become familiar with 3ds Max's powerful Reaction Manager. By the end of this tutorial, you'll have the knowledge you need to create your own facial rigs that produce natural and entertaining expressions. Software required: 3ds Max 2012.

BonesPro is a sophisticated fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. This is a rig created in 3ds max 2010, with UI controler,and facial rig,fk/ik in foot and hands,i like to improve my knowlage in rig and animation if you have.

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